A promotional image for Carmen.
A promotional image for Carmen.
Sydney, the Bad Idea’s navigator, tries to establish communications with AMP, a military combat droid which has commandeered the ship so that he can rejoin his unit. As earlier established in the story, Sydney has a problem with pharmaceuticals.
Scillation Navy shuttle on initial descent. The shuttle can be crewed by two, and can seat five. The shuttle has faster-than-light capability for short jumps, and can maneuver in and out of planetary atmospheres with aplomb. The military version is lightly armed with two energy canon on the wing-tips. Civilian versions are available for smaller wattage particle beams. The shuttle can operate for up to 7 Earth standard years without refueling, and can sustain its crew in the void for days. Volluna is equipped with a pair of them.
Her Dad’s software engineering job took the family from Seoul to Pacific City when Kennedy was four. By the time she was five, he decided to leave the company and start his own firm, and by age 7, Kennedy was getting picked up by a driver at their Lemmon Place flat, and whisked away to the trendy private school her Dad could then afford to send her to. Kennedy, supported and nurtured by the best of Pacific City society, excelled at everything that interested her. And that turned out to be almost everything; music, math, art, dance, physics, everything. And when she was old enough, biology.
Her parents were shocked when Kennedy came home one day in hysterical tears. And when she told them why, her father threw her out of their flat with only the clothes on her back, and the contents of her purse.
Within hours, Kennedy became easy prey for the street types in midtown, trolling the avenues for pretty young runaways, and girls in trouble–no shortage of them in Pacific City, sadly. Whitney Rand happened to be driving by and noticed Kennedy, out of place, being scooped into the back seat of the beat-up sedan, and called the license plate and descriptions in to Tai, Kristin, and an impromptu Tomorrow Girl clean-up squad. With Tai’s help, Kristin and her team found the door of the squalid flat in short order, and went through it too fast for the occupants to do much other than gawk. As fast as it all went down, they weren’t fast enough to keep the heroin out Kennedy’s veins. Kristin’s motto being “no job too big,” the team took Kennedy back to One Lassiter Plaza, to Dr. Lender, and to Gabriel Lassiter.
When Kennedy woke up, she was alone in a room with a lot of odd equipment, wearing a robe, and hungry enough to eat the particle-board table top at which she sat. Dr. Lender stepped in and explained things to her, and after Kennedy got through laughing, Dr. Lender told Kennedy about the loyalty device in her head, the new apartment, job, and career path she had acquired while she slept off the heroine/strychnine cocktail she’d been given. And at first, Kennedy resented the meddling of her new employer. Then she realized that she had it pretty good, and she resigned herself to being part of the Lassiter office scenery. And still later, she started thinking about the loyalty device, and how she would find a way to get it out of her head. The thought would keep her occupied for a really long time.
Carmen has long been one of my favorite Tomorrow Girls. Up until recently, she’s not enjoyed a lot of column inches in the story, but over the last several weeks, we’ve chosen to focus on one of her adventures. We take up the story at a point six years prior to the main plot’s timeline, when Carmen and Alexi meet a man named Nelson Ford who’s wife has been kidnapped by a ring of white slavers. Nelson explains how they found themselves in that predicament, and why he can’t simply turn to the police to get his wife, Kendall back. Carmen decides to take the case, and jumps into the fray to restore the Ford family to its pre-victim state. But due care and caution are not among Carmen’s hallmark traits, and after plunging herself into what she thinks is a run-of-the-mill conflict with organized crime, discovers that the game is a good deal larger than she suspected. The new plot thread featuring Carmen, Alexi, and a young Tomorrow Girl Agency, is playing out in the comic now at http://www.tomorrowsgirls.com
While we love Holly, “adoptee” (some would say alien abductee) and First Officer aboard Lassiter’s “Bad Idea,” we’ve never liked her hair. Oh, it looks fine when she’s standing straight, arms at her sides. Not so much when she’s bending this way or that, or doing something active. We’ve been looking at alternatives, and we’re kind of not minding this new haircut for Holly. It’s a 3Dream model which they call “Gregoria Hair.” Would like to know what you think of it. Let us know!
A trial render of Rick’s mercenary squad, marooned on an offworld mountainside trail. Part of the story thread we picked up when we first met Monica Rice, the tracker.
Tomorrow’s Girls, Whitney, Kate, Carmen, Kristin, and the rest of the beautiful cast of our webcomic, wish you and yours a tremendous 2013!
Welcome back. Yes, it’s been quite a long time since we updated the blog, for which we truly apologize. You’ll be glad to know that the comic is publishing again at http://www.tomorrowsgirls.com. We’ve migrated the site to Comicfury.com. The previous host appears to be for all intents and purposes, abandoned by its owner, Joey Manley, whom we can’t seem to find. His hosting site is still up and operating, but since we couldn’t depend on it (it’s gone down a couple times, and we couldn’t find anybody to tell us when it would return/if it would return) , we decided to migrate it to an active host at Comicfury.
And we’ve been busy, even while we weren’t publishing. Lots of new girls in the pipeline. Lots more story, and plenty of new twists and turns. So checkout Tomorrow’s Girls!
Born in Newark, NJ, and raised on its meaner streets, Jack Starnes was no stranger to trouble. In and out of ‘the system’ for offenses as minor as shoplifting, and as major as grand theft auto, Jack seemed destined for a life in an institution of lower learning. And that’s where he WOULD have wound up had he not tried to take down a Tomorrow Girl during a robbery gone stupid in the course of her under-cover assignment in the City on day. The agent could have ended him without breaking a sweat, though to look at her, Jack had seen fit to think otherwise. Instead, she had a clean-up squad drop by with an innocuous little panel van which ran him over to Teterboro, onto an agency jet, and ultimately to the agency’s island training camp.
Jack took to the off-world defense techniques they taught him like an eagle to the sky, and after Dr. Lender installed the “loyalty device” in his head, Jack’s service record became exemplary. A Battlefield Promotion gave him his Sargeant stripes, and Jack’s leadership position on the team was cemented. Quick and deft for a man his size, Jack’s the guy you want covering your back in almost any scrape, and surrounded by the lovely Tomorrow Girls, Jack wouldn’t want it any other way.